Author Topic: Character Ideas and Planning  (Read 12513 times)

Offline Reiss01

Re: Character Ideas and Planning
« Reply #300 on: January 23, 2011, 11:55:30 am »
I'm going to roll up a commoner, and then let server events shapes his destiny. Server events and PC interaction will influence his life decisions. It should be fun, I think. :)

Offline dino mite

Re: Character Ideas and Planning
« Reply #301 on: February 02, 2011, 10:49:52 am »
I'm inclined to let the brief beta period iron out a character idea but I have a few concepts in mind. The one I'm leaning towards the most is a quiet, stoic, "job"-oriented, dispassionate, indomitable rogue with no sense of humor. She possesses a certain set of skills that lends itself to a certain line of work and she makes no bones about it. In fact, she enjoy what she does. Whatever it is that she does is yet to be determined. That brings me to my next thought: Will there be preexisting factions like there was on SoH? If I do wind up making a character like this, I'd aim for her to join a mercantile group that operates, eh... A little to the left of the law. I'm hoping there will be like-minded characters?

Offline Mongoose

Re: Character Ideas and Planning
« Reply #302 on: February 02, 2011, 11:35:09 am »
I'm inclined to let the brief beta period iron out a character idea but I have a few concepts in mind. The one I'm leaning towards the most is a quiet, stoic, "job"-oriented, dispassionate, indomitable rogue with no sense of humor. She possesses a certain set of skills that lends itself to a certain line of work and she makes no bones about it. In fact, she enjoy what she does. Whatever it is that she does is yet to be determined. That brings me to my next thought: Will there be preexisting factions like there was on SoH? If I do wind up making a character like this, I'd aim for her to join a mercantile group that operates, eh... A little to the left of the law. I'm hoping there will be like-minded characters?

There will be some pre-existing factions at the time of DoN's launch, though there won't be as many as there were in SoH. 

If you're looking for something a little left of the law, take a look at Harold Mercer's operation in Avera's Hope, the Fellowship of the Ale in Gauth, or the Witchhunters/Wyrmslayers of the Lonely Road Inn.  Avera's Hope is a mostly lawless society, the Fellowship of the Ale - while lawful - is a very creative guild in regards to how they get things done and the Witchhunters/Wyrmslayers operate outside the laws of all the colonies.

There will be details of all of these will be available on the DoN forums to view at your leisure.  :)
Quote from: R0usseau
I disagree, the use of the sledgehammer is rewarding in its own simple way. The feeling of a day of hard work and the pride of knowing you destroyed that man's dream home with your own two hands.

Offline dino mite

Re: Character Ideas and Planning
« Reply #303 on: February 03, 2011, 01:48:59 pm »
I know I want to play a stick-in-the-mud, academically inclined rogue but I'm not sure if I want her to be a hunter or aim to be an underboss in some organized crime syndicate. I don't even think the beta period will help me make that choice.  ??? Are any of you familiar with Buffy the Vampire Slayer? How awesome would it be to make a younger female version of Giles who uses a crossbow and chooses withes or wyrms as her bane rather than bloodsuckers? And even if I go down that route, should she be a wyrm-hunter or a witch-hunter?  But if I do that, then she probably wouldn't have access to the vast libraries in the Convocation. Aaarrrrgh! I can't make up my mind!

Re: Character Ideas and Planning
« Reply #304 on: February 03, 2011, 03:24:43 pm »
A character based on Giles?! I APPROVE.

Offline Most Dangerous Gorgewall

Re: Character Ideas and Planning
« Reply #305 on: February 03, 2011, 03:26:46 pm »
Join the Good Guys Gentlemen's Guild. Intellectual badasses who kill lizards and doesn't afraid of anything. Free smoking jacket.
The day Gorgewall graced your village was the most important day of your life. For me.. it was Tuesday.

Offline Mongoose

Re: Character Ideas and Planning
« Reply #306 on: February 03, 2011, 03:37:17 pm »
I know I want to play a stick-in-the-mud, academically inclined rogue but I'm not sure if I want her to be a hunter or aim to be an underboss in some organized crime syndicate. I don't even think the beta period will help me make that choice.  ??? Are any of you familiar with Buffy the Vampire Slayer? How awesome would it be to make a younger female version of Giles who uses a crossbow and chooses withes or wyrms as her bane rather than bloodsuckers? And even if I go down that route, should she be a wyrm-hunter or a witch-hunter?  But if I do that, then she probably wouldn't have access to the vast libraries in the Convocation. Aaarrrrgh! I can't make up my mind!

The beta period may not be enough time, but remember too that you'll have a few levels to decide if you want to take a prestige class.  The minimum level you can take either the Witchhunter or Wyrmhunter class is level 6, so you'll have a few levels to decide which one to take, or if you want to at all.  I think playing in the setting and getting a feel for how each section works should help you make a decision when the time comes to take one of the prestige classes.  :)
Quote from: R0usseau
I disagree, the use of the sledgehammer is rewarding in its own simple way. The feeling of a day of hard work and the pride of knowing you destroyed that man's dream home with your own two hands.

Offline dino mite

Re: Character Ideas and Planning
« Reply #307 on: February 03, 2011, 03:40:44 pm »
She'd join for the smoking jacket. This is the the idea I have so far: Basically a white collar criminal rogue who's not a "face". She'd be at home in the Convocation, what with her propensity for learning, and her greed would drive her to whatever syndicate operates out of Avera's Hope. Heh. However, her bookworm tendencies and all-business demeanor might lend themselves to being a witch/wyrmhunter too. I play fiery women way too often.


With silver blond hair, ice blue eyes, and an alabaster complexion, Adriana certainly looks striking--beautiful if you're into that type of thing. But she's quite nearly devoid of any color. Even her eyes, lightest blue, are kissed by a silver shimmer. She stands at 5''8 and possesses a skinny, lanky frame with little musculature which is no surprise given that she doesn't look to be out of her late teens. Despite her youthful appearance, Adriana acts far older--and she enjoys the fact that she can look down at all but the tallest of women. Stoic to the point of sometimes seeming sociopathic, she is dispassionate in manner and rigid in stature. Judging from the fact Adriana seldom smiles, she's cranky most of the time but she's not prone to losing her temper. When she does lose her temper, her anger is more icy cold than fiery: A withering glare here, a disapproving shake of the head there.

Despite her awkward height, Adriana is surprisingly nimble, and she's not bad in a fight either though she prefers to use stealth tactics and guile, often lashing out a few well-placed stabs from the nearby shadows or throwing dark powder in an enemy's eyes. In a straight up brawl, however, she would probably be out-muscled. That's why she tries to avoid such situations entirely. Adriana has been calloused by whatever happened before her arrival in Avera's Hope, which she won't talk about. Ever. When pressed about her origins or her life before, she says, "You don't don't need to know where I came from. All that matters now is where I'm going." That and the fact she only has a few scruples attracts her to a certain line of work--And that Adriana cares about little besides her own coffers.

She also has a bizarre taste for dull administrative work, believing that book-keeping is the key to any successful venture even if the records have to be altered; if anything, that would give "unauthorized transactions" a legitimate appearance as far as the numbers go. Adriana actually enjoys doing menial paperwork, which is yet another sign that she needs serious help. In another life, maybe she would have been a banker or a financier but she calls herself a "mercenary with a mind for business". Given her aptitude for numbers, she's also quite the tinkerer and particularly good at constructing traps.

To Adriana, logic overcomes emotion in all instances; she cannot understand how some people wear their hearts on their sleeves and let themselves be governed by feelings. During particularly hectic situations, Adriana is one to remain cool as a cucumber. However, being obsessed with logic and reason as she is, she won't act quickly as she'll try to figure out exactly what's going on first.

During the moments when Adriana is not ensconced in something work-related, she can often be found in a tavern nursing an ale and enjoying a smoke from her finely crafted pipe--she smokes even while she's on the job too as it's somewhat of an addiction for her. Although she's occasionally prone to making sarcastic comments, she does so in such a deadpan voice that it's sometimes hard to tell that she's being snarky. She's not a social butterfly at all, seeing other people as walking, talking, breathing ways to further her own interests and those of whomever she works for. Who has time for friendship when there's so much work to get done? Besides, if you want information, books are much easier to deal with if you know how to read.