Are there any plans to normalize the skill points of the various classes or tweak the class skill list so that Fighters, Paladins, Clerics, Sorcerers, Warlocks, etc., aren't rubbish crafters who require a disproportionate build investment in order to participate in the crafting system?
Some classes are just going to be worse at crafting than others, too. It's never been my intention to create a system that all classes will be good at equally. The fact that Paladins, for example, only get a few skill points per level indicates to me that they're not the best choice for crafting.
QuoteSome classes are just going to be worse at crafting than others, too. It's never been my intention to create a system that all classes will be good at equally. The fact that Paladins, for example, only get a few skill points per level indicates to me that they're not the best choice for crafting.Getting more on point, my other concern is that the classes who already get oodles to do out of combat or have a larger bag of "RP tricks" are also going to be the ones benefiting the most from this style of crafting. The way most events unfold, if there's a situation that doesn't involve a giant lizard monster that needs immediate killing, Rogue- and Wizard-types are going to be the ones you look at for a creative solution. One might say this is because they are more "creative" classes, but that's only because the tricks given to classes like Fighters and Paladins don't exist in NWN2 (unless those myou-knowv-whats include summoning lizards or walking on air). And it isn't exactly as though this is balanced by the fact that Rogues and Wizards are worthless in the lizard fight, because they aren't.
There's a reason that 4E and most Western MMORPGs (and DC5 is at least a multiplayer online RPG, if it isn't massive) have forsaken build-based crafting in favor of having a completely independent system that sets every character on the same footing
Getting more on point, my other concern is that the classes who already get oodles to do out of combat or have a larger bag of "RP tricks" are also going to be the ones benefiting the most from this style of crafting.