Lenvoran says: Dwarves don't farm.Saasha says: WHERE DO THEY GET THEIR HOPS?!Lenvoran says: THEY PUNCH IT INTO EXISTANCE.Lenvoran says: WITH AN AXE.
It all sounds good.As for nerfing Chilling Tentacles - I'm totally cool with that. At one point in SoH, I purchased a medallion on the pirate isle that was supposed to specifically block getting grabbed by Evard's Black Tentacles. It didn't work on chilling tentacles... During the final showdown, expecting the worst, I cast Freedom of Movement on myself just before following the crowd through the door into the final level of the Illravaal's Tower... and was promptly frozen and tentacle-raped in the kill zone. (Kudos to the Warlocks on that!) Is Freedom of Movement going to work against this in DoN or do I misinterpret the spell?
I love that the changes made encourages RP!
I love that the changes made encourages RP! -1 essence / kill and a risk of not being able to ressurect on your own if you reach 0 really makes it harder to grind yourself to 20 over a night!
Quote from: Zenix on January 14, 2011, 05:46:53 amI love that the changes made encourages RP! -1 essence / kill and a risk of not being able to ressurect on your own if you reach 0 really makes it harder to grind yourself to 20 over a night!I think one of us have misunderstood.You get -1 essence for a kill, but you still have a max essence of 50. Respawning gives you -X to max essence, and so only works until you've respawned Y amount of times.If I understand correctly, then you can crawl all the dungeons you want with 0/50 essence, and not have to worry about bringing a cleric. Of course, you wouldn't get any XP...