The days of soloing aren't gone, there are just group-oriented dungeons in addition to solo-oriented (hard vs normal/easy) ones, with extra rewards for the hard ones.
Seeing as active healing is receiving a buff (let's face it, the MMO style of healing is superior) and becoming ranged, is there any benefit to playing a dedicated healer? Maybe buffs to the spell itself if it's being cast on someone other than yourself? Less limitations on the amount of spells you can cast? (2 cure moderate wounds and 4 cure light wounds would sure last about.. 3 minutes.)If this is the route you're going, it'll make epic level encounters a lot more interesting. Gone are the days of soloing and here are the days you need to actually bring someone to buff/dedicatedly watch your HP? We need some love for the jadana-types that don't swing sticks and prefer to heal.
Touch of HealingType of Feat: ReserveYou can channel divine energy into healing with a touch.Prerequisite: Ability to cast 2nd-level spells.Benefit: As long as you have a conjuration(healing) spell of 2nd level or higher available to cast, you can spend a standard action to touch a target creature and heal 3 points of damage per level of the highest-level conjuration(healing) spell you have available to cast. This ability has no effect on creatures that can't be healed by cure spells. Sorcerers, Warlocks, and Wizards should NOT take this feat unless they have another casting class that has access to the listed trigger spells.Trigger Spells: Cure Critical Wounds, Mass Cure Critical Wounds, Mass Cure Light Wounds, Cure Moderate Wounds, Mass Cure Moderate Wounds, Cure Serious Wounds, Mass Cure Serious Wounds, Heal , Mass Heal, Heal Animal Companion, Neutralize Poison, Raise Dead, Regenerate, Rejuvenation Cocoon, Remove Blindness/Deafness, Remove Disease, Remove Paralysis, Restoration, Greater Restoration, Lesser Restoration, Resurrection, Vigor, Mass Lesser Vigor, Vigorous Circle
Well aside from out of all the classes that handle the dungeon crawling, it makes me wonder. How do theses changes affect the Commoner Class? I'm curious, is that class affected the same way or differently?
Quote from: Tildryn on January 21, 2011, 12:47:47 pmThe days of soloing aren't gone, there are just group-oriented dungeons in addition to solo-oriented (hard vs normal/easy) ones, with extra rewards for the hard ones.Indeed; soloing is one of those necesities to give warrior type players something to do when waiting for other players to log in and rp ^.^