PS. I don't think an unfortunate fortitude save roll and death is any more sour than an unfortunate diplomacy roll and potential rp death afterward. A successful character should know his limits and not engage things that would kill him with an unfortunate roll. After all, this game is built upon numbers. You cannot run away from it or ignore it.
Also, without mechanical perma-death, you see the same high-level characters every day and it becomes stale.
by being raised by a cleric - however, the cleric will then suffer the essence capacity reduction.
Some would like all the xp being handed out as a consequence of talking around a campfire (and other rp actions), however that's not only terribly unrealistic but unbelievably boring as well.
People should fear facing that nasty ogre in the cave or the greater mummy in that dark crypt.. if the only drawback to dying to them is a slight xp loss, then nobody fears that and it makes adventuring lame which can affect rp. That is, *if* you don't adventure around just to roleplay communication with your party members and get some rp xp which can also be done around a campfire.
You could try to stop seeing adventuring and defeating monsters without dying as "mastering game mechanics".. you would probably enjoy it more.
So... why would a cleric want to raise or resurrect the dead then?
Roleplaying guideline on DeathThe staff encourages that rather than playing death each time your character suffers "game-engine-death" that you RP-wise take it as being knocked out, gravely wounded and unable to fight on.The reason being that death loses it importance if every man and his mother dies 10 times a day. Instead true death on SoH is when a character is perma-killed.---On DC it is not within the authority of players to permakill other people's characters. Therefore, it is considered common courtesy not to put a character in a situation where recovering from PvP is not feasible. This includes slitting other people's throats, decapitation, etcetera. [Chevy: This does not mean that you may only use subdual mode! This simply means that at the end of PvP, in normal circumstances, none of the combatants are beheaded, disembowled, or have wounds which are otherwise permanently incapacitating.]This is an ooc rule, which means that naturally characters should consider themselves mortals in situations that could be lethal.
Don't underestimate what "catering to casual players" means. I soloed two of the starting dungeons with a caster Wizard using only melee, no spells, at level 2.. and you're supposed to start at 3.If you die to anything but a series of lucky crits, especially in the starter dungeons, it's probably because you are AFK.