Author Topic: SoH Custom Crafting System  (Read 3904 times)

Offline Acoustic

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SoH Custom Crafting System
« on: March 16, 2008, 11:46:16 am »
SoH CUSTOM CRAFTING SYSTEM

In lieu of the demand for a fleshed out crafting system, the staff has put together a Custom Crafting System that is balanced, fully customized, and expansive to fit our setting.

Most of the concepts behind the original crafting system by OEI remains.  I will detail below some of the changes to expect, however, the staff has decided that discovering the recipes for the custom crafting system is up to the players.


CRAFT MAGICAL ARMS AND ARMOR

The concept behind this system is largely the same as the original campaign system.
Players may expect 100% redesign on all the recipes, including (but not limited to) the following outcomes.

  • Up to +4 Enhancement Bonus on weapons
  • Up to +4 AC bonus on armor
  • Elemental resistance for armor
  • Elemental damage for weapons
  • Spell resistance
  • Various damage bonus types (other than elemental) to weapons
  • Skill bonus applications to Armor and Weapons

CRAFT WONDEROUS ITEMS

This particular system has been slightly modified from the original campaign.  Taking into consideration the crafting system is used within a PW, we decided to account for nearly every option for Craft Wonderous Item (CWI).

CWI now uses a kit system - similar to molds with Craft Weapon and Craft Armor.  The implementation of kits has allowed us to provide players with the ability to create nearly any item type (except armor and weapons) for the desired enchantment.  For example, if a player wishes to make a +2 Charisma item, and the only item type they have available is boots - this is now possible with applying the recipe with the BOOTS KIT.  Some restrictions apply, for balance reasons - such as +universal save items as restricted to fewer item types.

Possibilities include, but are not limited to:

  • Up to +5 stat bonus on ANY item type (210 possible combinations)
  • +AC bonus to several item types
  • + Universal Saves on some item types
  • Several skill bonus items for various item types (Such as spot/listen and Move Silently)


CRAFT ARMOR and CRAFT WEAPON

These mundane crafting systems (CW and CA) remain in tact from the original campaign, however have been fleshed out extensively.  The same concept for CW and CA remain, in that molds are required along with new, 100% redesigned recipes.

Possibilities include, but are not limited to:

  • Craftable Ammunition
  • Up to +3ab/+3dmg for every weapon
  • Up to +3ab/+3dmg cold iron weapons
  • Up to +3ab/+3dmg Alchemical Silver weapons
  • Up to +3AC armor and shields

CRAFT ALCHEMY

*****Currently under construction*****


For questions, remarks or suggestions that can't be discussed on the forums, please send a PM to the HELP account rather than to individual staff members.

Offline Acoustic

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Re: SoH Custom Crafting System (Release: BETA)
« Reply #1 on: March 16, 2008, 11:49:27 am »
CREDITS

  • Ash*is*back87
- For compiling suggested craft alchemy items from players and donating his time to create them.
  • Emerald-Phoenix
- Creating over a hundred items for Craft Wonderous Items.
  • Chevy
- Spending a lot of time teaching me .2DA's, looking up scripting mechanics, coaching me on balance tactics and more.
  • HC
- Drop table adjustments, GREAT effort with custom scripting just to handle component drops, loads of advice with balance mechanics.
  • Senalaya
- Loads of consulting on how to accomplish this feat as quickly as possible.
  • The Entire DM/Building Staff
- Combined effort to decide on item availability, testing, and deliberating over balance and structure.
  • Players
- For countless suggestions and patience. 
  • Special Thanks
- For Craft Alchemy Suggestions. Farseer Wraith, Talio, Terimos, Ash87, thewanderingmystic, Tentaki, Gryphonlotr, Durak, Gateway, Mental565




For questions, remarks or suggestions that can't be discussed on the forums, please send a PM to the HELP account rather than to individual staff members.

Offline Acoustic

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Re: SoH Custom Crafting System (Release: BETA)
« Reply #2 on: April 12, 2008, 01:40:02 pm »
FREQUENTLY ASKED CRAFTING QUESTIONS

Q: Where can I find crafting recipes?
A: Crafting recipes will not be posted to players.  We have left the system up to players to experiment and discover what works and what doesn't. 

Q: I feel like there are too many possible combinations for crafting recipes, can we please have some hints or help?
A: Yes absolutely.  It took me six+ months to build the news crafting system from scratch - when I can pick up steam again I'll be writing up SoH BOOKS to put into the module to help with HINTS for how to craft in SoH.  These books will help get the player into the right mindset for figuring out recipes.  Most of the system is based off of logical combinations, patterns, and SOME trial and error. 

For instance, if you want to use CRAFT WONDEROUS ITEMS feat to make a +1 STRENGTH Cape, the spell that is required should be fairly obvious.  My aim was not to laugh at players trying to figure things out by making recipes obscure and hard to figure out.  So, thinking about possible spells that enhance strength, one might try "BULL'S STRENGTH".  Discovering Gems and Essence involved boils down to SOME trial and error.  Once you learn a bit of the patterns involved it should be fairly intuitive and worth the effort sorting through the trial and error. 

Regardless of what I believe to be fairly intuitive recipes, patterns and a reasonable amount of T&E - I'll still put in some books with hints - just please be patient :)

Q: What is the maximum amount of properties I can craft onto an item?
A: The only crafting system that allows you to directly put properties onto items is CRAFT MAGICAL ARMS and ARMOR (CMAA for short).  You are able to, with this feat, enchant properties onto an item.  The MAXIMUM amount of properties allowed is 2.

Q: I'm having trouble finding components. Why is it so hard?  Maybe this is unfair?
A: Keep looking.  Crafting components are the main control for the system.  The rarity of some components such as GEMS for magical crafting and INGOTS for Craft Armor and Craft Weapon is what helps keep balance in SoH.  We do not think this is unfair to players for things to be difficult to find.  If powerful items were easy to craft, game balance would quickly be tipped.  There problems that could arise from an unbalanced crafting system.... crafters could get an unfair advantage over all other characters because they could just MAKE their gear easily and build mountains of wealth with hardly any work.  In addition, if everyone is running around with +4 gear (no offense to the MMORPG players) we are not a gear driven fantasy world where whoever has the best gear wins.

That being said, gear is intended to be somewhat difficult to find/craft.  We WILL NOT change our mind about the rarity of GEMS or INGOTS, so please do not argue.  :)

Q: Can you please change the weight of crafting components?
A: I gave a lot of thought about these requests and decided no.  If there are no draw-backs to the system at all this could create a problem.  We are aware that some of the weights of components, like essence for instance, appear a little too high.  In light of that, we made essence easy to find so that you should easily be able to acquire essence when you wish to work on crafting.

GEMS and INGOT weight will not change.

Q: Can I upgrade properties on items I've crafted?
A: Yes, though only for the CRAFT MAGICAL ARMS AND ARMOR system.  For details on how this system works, see below.  WARNING!!! Because of the scripts (which are the same as the Original Campaign) this works BOTH WAYS.  Which means, if you upgrade a property, say from +1 Enhancement Bonus to +2 Enhancement bonus, the +1 EB will be replaced with the +2 EB property.  IF YOU perform the recipe for +1 EB on an item that already has +2 EB, YOU WILL DOWNGRADE THE ITEM.  Please, keep this in mind when going forward.  This will not be changed any time soon, if at all.  This is the design from OEI and it will remain in tact :)




For questions, remarks or suggestions that can't be discussed on the forums, please send a PM to the HELP account rather than to individual staff members.

Offline Acoustic

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Re: SoH Custom Crafting System
« Reply #3 on: April 12, 2008, 01:48:06 pm »
HOW CRAFTING WORKS
Each System Revealed

(WORK IN PROGRESS)

CRAFT MAGICAL ARMS AND ARMOR

The Basics:
-Incoming Info

The Technical Side:
-Incoming Info

----------------------------------------------------------------------------

CRAFT WONDEROUS ITEMS
The Basics:
-Incoming Info

The Technical Side:
-Incoming Info

----------------------------------------------------------------------------

CRAFT ARMOR and CRAFT WEAPONS
The Basics:
-Incoming Info

The Technical Side:
-Incoming Info

----------------------------------------------------------------------------

CRAFT ALCHEMY
The Basics:
-Incoming Info

The Technical Side:
-Incoming Info

----------------------------------------------------------------------------

DISTILLING and ESSENCE
The Basics:
-Incoming Info

The Technical Side:
-Incoming Info

----------------------------------------------------------------------------

CRAFT TRAP
This is has not been changed.  Please, refer to your NWN2 Manual for instructions.




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