Author Topic: Colony/Guild/Group Rules [Ruling]  (Read 2753 times)

Offline Robot

Colony/Guild/Group Rules [Ruling]
« on: February 14, 2011, 04:01:46 PM »
Colony and Guild Rules

We have moved towards a more open system for factions in Depths of Norhaven, however we do have some ground rules in place that can be read below. These are mostly put in place to avoid meta-gaming issues when it comes to conflict between the factions and to ensure that a good time is had by all.

  • You may have multiple characters, even in different colonies.
  • You have to chose one character to gain access to the Internal Affairs of his faction.
  • The character with Internal Affairs access can be changed upon retirement or perma-death of that character. This is subject to DM approval.
  • You may join as many non-Colony groups (Coven, Convocation, etc.) as you want on a character, assuming the NPCs of those groups will accept you.
  • While only one of your characters can have Internal Affairs access to a Colony, you can have multiple characters in non-Colony groups (Coven, Convocation, etc.)

If you want to set up a meeting with NPCs to join a guild or for any other roleplay reason, use the Helpdesk! The DMs are happy to arrange these things with you.