Author Topic: Custom Summons [Mechanics]  (Read 2298 times)

Offline Geno

Custom Summons [Mechanics]
« on: May 25, 2011, 06:46:49 PM »
Quote from: DistortedShadow
Here on Dragoncoast we spice up the practicing conjurer's life by giving them more freedom, and more power, to choose what they wish to summon with each level of Summon Creature I through IX.

While other more specialized summon spells such as Shadow Conjuration or Planar Binding are not yet supported, they will be soon. Here's how the system works!

1. You need to puchase a focus. The focus determines exactly what you will summon.

2. Depending on the quality of the summon, it will cover three spells. Weak foci will determine what Summon Creature I through III summons, Potent foci cover IV through VI, and Empowered foci determine VII through IX.

3. Use the foci's unique power to set the focus of your summon spell.

4. Cast away! Keep in mind a new focus must be set if you ever decide to change the tree of summons you wish to cast from.


Currently, this is the list of available summoning styles and where to get the foci:

Publicly Available
Fire Summons: Weak Foci - Mark Raffletine, Potent/Empowered - Dove, Chanderwick Keep
Earth Summons: Weak Foci - Mark Raffletine, Potent/Empowered - Dove, Chanderwick Keep
Water Summons: Weak Foci - Mark Raffletine, Potent/Empowered - Dove, Chanderwick Keep
Air Summons: Weak Foci - Mark Raffletine, Potent/Empowered - Dove, Chanderwick Keep

Guild Based
Artificed Summons: Convocation Only, Chanderwick Keep Store
Natural Summons: Coven only, Druid Camp Store

Crafted
Magical Summons: Alchemy Recipe, Weak Recipe - Greendell, Potent Recipe - Chanderwick Keep, Empowered Recipe - Reliquary of Ruin End Loot.
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