Author Topic: Crafting: Introduction [Mechanics]  (Read 3261 times)

Offline Dynamics

Crafting: Introduction [Mechanics]
« on: February 02, 2011, 01:16:32 AM »
Depths of Norhaven utilizes a completely custom crafting system built on three stages and a skillpoint system.

Gathering -> Crafting -> Enchanting

Gathering skills allow a character to harvest raw materials from nodes scattered throughout the depths. With a high enough skill, a character can harvest higher quality materials that can in turn be used for higher quality crafted gear.

The following skills are considered Gathering skills:
  • Foraging - Animal hides, herbs, berries
  • Mining - Ores, gems
  • Vitrifying - Glass

Crafting skills take raw materials gathered by characters with gathering skills and refine them into unenchanted, mundane gear. Depending on the quality of the materials used and the skill of the crafter, the process may yield an item with slots. You may be familiar with a slot enchantment system in games such as Diablo 2 or World of Warcraft, though our enchanting system is quite a bit more complex and customizable.

Slots allow an enchanter to place specific enchantments such as +1 Enhancement Bonus or +2 Fire Damage on items. A character proficient with a crafting skill is required by an enchanter in order to make the most out of Artificing, just as a character proficient with a gathering skill is required by a mundane crafter.

The following skills are considered Crafting skills:
  • Armorsmithing - Metal armors
  • Bowmaking - Ranged weaponry and ammunition
  • Jeweling - Rings, amulets, trinkets
  • Tailoring - Clothing, cloaks, belts, gloves
  • Tanning - Leather and hide armors, belts, gloves
  • Trapmaking - Traps, gadgets
  • Weaponsmithing - Weapons

Enchanting makes use of the Artificing skill to enchant mundane gear and items with magical properties. Each recipe requires two basic material types, though rarer recipes may require more in addition to a Glassworking feat.

Glass - Functions as the "container" of the enchantment. An enchanter first puts his work onto a piece of glass before transferring it over to the item itself. Glass is produced/harvested with the Vitrifying skill.

Gem Dust - Gems are known to alter and enhance magical energies. When crushed properly they can be easily worked into enchanter's glass. Dust is produced by characters with the alchemy skill.

When the proper recipe is used on a Crafter's Satchel or Workstation with the proper components included, your Artificing Skill is tested against a DC listed on the recipe. If a character succeeds, they create enchanted glass that they can then use on an item with slots. Note that an enchantment cannot "proc" like mundane crafting, there is no benefit for rolling higher on the artificing check and artificing checks tend to be higher than mundane craft checks.

Once the enchanted glass is created, it may be applied immediately to an item, which requires a second artificing check, or it can be stored, traded, or sold.